Discovering the Discovery Engagement

Candida Hall
Aug 14, 2024

When someone mentions UX design images of beautiful wireframes and fully functional prototypes likely come to mind. And while I love a good wireframe, it’s really the context building that leads to intuitive products.

Enter the discovery engagement! Discovery gives everyone on the product team (customer success, developers, managers, etc.) the opportunity to vocalize exactly what their goals are for the product, what constraints might keep those goals from being achieved, and to set the overall direction for the sprint. Essentially, it’s an opportunity to catch misunderstandings and assumptions before resources are poured into pixel perfect designs. 

So let’s dig into what a discovery phase or engagement might entail. 

When is a discovery engagement appropriate? 

A discovery session is warranted:

- when you have questions that need to be answered about product direction

- if you're not sure where to allocate resources or need help prioritizing features, backlogs, etc

- if you need buy-in from the team

For example, maybe you want to introduce an analytics tool to your content management platform but you’re not exactly sure where it should live. In this instance, you might want to focus on understanding what your customers would want to know more about or where in the hierarchy the tool should live.  

Or maybe you’re just beginning to develop your MVP and you need to really nail down what should be included. In this case, a discovery session might focus on understanding the larger problem space and what options already exist to address it. 

In both of these scenarios, the point of the engagement isn't to come out with a pixel perfect design but rather to have an informed direction and therefore higher chances of success.

How is it structured?

Unless you’re a one person show, best practice is to involve someone who can speak to: 

  • Technical implementations
  • Customer feedback/success
  • Overall vision for the product
  • Subject expertise 

The people who participate in the engagement are what truly leads to the “discovery” and the more disciplines invited the more bases are covered. However, don’t get too out of control. There’s a fine line between having too many or too few cooks in the kitchen. 

A collaborative workshop (read more about our workshops here) is the most common first step. However it can sometimes be difficult to get everyone on the same schedule and if that’s the case you can do this work asynchronously through audits, interviews, and/or competitive analysis. The main objective is to uncover as much information as necessary to create a conversation between the different stakeholders so that at the conclusion critical questions will have been asked and answered. 

What will we get out of it? 

Regardless of methodology, it’s important to decide what deliverables will be most helpful to your team going forward. Some examples include:  

  1. Product audit with recommendations for improvement. This is a good deliverable for teams who are short on time and resources or those who need something more akin to a UI/UX facelift. For maximum helpfulness, recommendations can be arranged by:
    1. Order of importance (issues that cause the most friction will be at the top of the list)
    2. Order of easiest implementation 
    3. Order of greatest opportunity
  1. Comprehensive competitive analysis with a review of how your product or idea compares to what is already on the market in a UX context. It works best as a guide for differentiating your product’s UX from others. This is slightly different from saying Competitor A offers YZ so we’ll offer WX. Instead it details how competitors achieve a goal and identifies opportunities for you to do it better. 
  1. Workflows and recommendations for implementation. This includes site maps, user journeys, flow charts, etc. Flows are helpful for mapping out new features, improving information architecture, and identifying pain points. 
  1. Low or medium fidelity wireframes for key screens. When your team knows exactly what they want to build, but isn't sure how it should look, key screens can serve as guidelines for the rest of the product. While they will not be pixel perfect (because pixel perfect requires many iterations and is usually a separate engagement) they should be high enough fidelity to show where key actions are located, overall navigation, and layout of content. 

To decide what will be most helpful for you, you'll need to factor in the scope of the phase, the difficulty of the problem, and duration of the project. 

To recap

If you’re new to the concept of discovery, it can take some time to get used to. It’s not a fast paced, jump right into solving a problem, visual feedback kind of engagement. Rather, it’s the slow mapping of a strategy to a problem(s) with potentially endless approaches. 

To get the most out of discovery, keep these things in mind:  

  • Be open to new feedback and product directions
    • Discovery often unveils new information, being adaptable during this phase will give your team a higher chance of success.
  • Get the right people involved
    • Ensure the project goals are feasible by involving subject matter experts, decision makers, and someone who can speak to technical limitations.  
  • Set expectations appropriately
    • Instead of completed designs, typical deliverables include
      • Audits & Recommendations
      • Low-medium fidelity wireframes or simple prototypes
      • User research & recommendations
      • Competitive analysis with key insights
      • A roadmap or plan for the next phase
    • Know how often you’ll chat with someone from the design team and be prepared to reach out if time constraints change

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